#pragma once
#include "cocos2d.h"
#include "cocos-ext.h"
#include "uilayer.h"
USING_NS_CC_EXT;
class GameLayerUI:public UILayer
{

public:
	GameLayerUI();
	~GameLayerUI();
	CREATE_FUNC(GameLayerUI);
	bool init();
private:
	void EntermainButton(CCObject* pSender);
	UITextButton*  enterUIButton; 
	int8_t cur_actId;
};